Automating Terrain Texturing in Real-Time Using a Rule-Based Approach
نویسندگان
چکیده
منابع مشابه
Real-Time Procedural Solid Texturing
Shortly after its introduction in 1985, procedural solid texturing became a must-have tool in the production-quality graphics of the motion-picture industry. Now, over fifteen years later, we are finally able to provide this feature for the real-time consumer graphics used in videogames and virtual environments. A texture atlas is used to create a 2-D texture map of the 3-D solid texture coordi...
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ژورنال
عنوان ژورنال: International Journal of Virtual Reality
سال: 2010
ISSN: 1081-1451
DOI: 10.20870/ijvr.2010.9.4.2787